1 changed files with 28 additions and 0 deletions
@ -0,0 +1,28 @@
|
||||
Title: Development update (April 6) |
||||
Date: 2019-04-06 |
||||
|
||||
This [commit](https://github.com/odahoda/noisicaa/commit/c3e5c3a88dcf7cfac5f13cd67601be0b8c2fe3a5) |
||||
adds the capability to have nodes with dynamic ports, i.e. the list and types of ports are not |
||||
static anymore, but can change during the lifetime of the node. For now this is only used by one |
||||
builtin node type, but I plan to make more use of that feature in the future. E.g. to have a single |
||||
"VCA" node with a flexible number of channels, instead of needing a number of separate "VCA (mono)", |
||||
"VCA (stereo)" nodes. |
||||
|
||||
### What's new |
||||
|
||||
The Custom CSound node now has a dynamic port list. Ports can be added, removed and modified. |
||||
|
||||
### Internal changes |
||||
|
||||
* The NodeDescription of a node can be generated dynamically. Changes are propagated to the audio |
||||
engine and for some changes, e.g. port type or direction changes, the underlying processor |
||||
instance gets reinitialized (which does cause a brief audio glitch, if the processor is hooked up |
||||
and producing sound). |
||||
|
||||
* Added node parameters, which are persistent in the audio engine graph, but not part of the |
||||
project. Used for setting the CSound orchestra and score of the Custom CSound node. Processors |
||||
already had the concept of parameters, which has been assimilated into the more generic node |
||||
parameters. |
||||
|
||||
* A new ObjectListEditor class, which provides a table widget for editing lists of |
||||
objects. Currently only used for the port list editor of the Custom CSound node. |
Loading…
Reference in new issue